%s1 / %s2

Playlist: null

Compiled By: Brian Smith

Caption: PRX default Playlist image
No text

99% Invisible #05- 99% Forgotten (Standard 4:30 Version Only)

From Roman Mars | Part of the 99% Invisible (Standard Length) series | 04:30

At the top of Mt. Olympus in San Francisco, on what was once thought to be the geographic center of the city, is a pedestal for a statue that isn’t there.

99logoprx_small At the top of Mt. Olympus in San Francisco, on what was once thought to be the geographic center of the city, is a pedestal for a statue that isn’t there. There’s no marker. You can just make out the word “erected” on the stone surface, but there’s nothing that lets anyone know that this was once the site of San Francisco’s own (much, much smaller) statue of liberty and light. It is now surrounded by 1950’s condos, and even though it offers some of the best views of the city, I’ve only met two people who have even heard of it (and I asked around a lot). CCA architecture historian Bill Littmann (seen above) shows us around. What does it mean when an object representing light and liberty is neglected and mysteriously disappears?

99% Invisible #07- 99% Alien (Standard 4:30 Version Only)

From Roman Mars | Part of the 99% Invisible (Standard Length) series | 04:30

When it comes to designing livable habitats in outer space, engineers have long figured out how to provide astronauts with the basics. But how do you design a zero-gravity environment to keep astronauts mentally healthy?

99invisible-logo-square-for_prx_small

Humans need a few basic things to survive- air, water, food, heat, shelter- but just surviving isn’t really enough. We also need familiarity, a little comfort, interaction, a small place of our own. When it comes to designing space habitat modules, engineers have that first set of basic needs covered, but figuring out the how to incorporate those other things, that not only keep an astronaut alive, but also mentally healthy and happy, is a little more complicated. The funniest and coolest science writer in the world, Mary Roach guides us through the evolution of space habitat modules and how far design can be optimized for zero-g before astronauts start to lose it.

99% Invisible #08- 99% Free Parking (Standard 4:30 Version)

From Roman Mars | Part of the 99% Invisible (Standard Length) series | 04:32

No one's favorite part of living in an urban area is finding a place to park your car. But a re-designed parking system in San Francisco may take the city one step towards a smarter, well-parked city.

99invisible-logo-square-for_prx_small It’s weird how much anxiety comes from parking in a city. Beyond the stress of looking for parking, you must contend with the frequently unreliable meters. The signage can be indecipherable. As a point of interaction with your municipality, it’s just a nightmare. Plus, from an urban planning perspective, the spaces themselves are a horribly mismanaged city resource. A new pilot program in San Francisco is looking to change all that. SFPark is trying to use smart parking to make a smarter and better designed city. This episode features Jay Primus, Manager of the SFPark project andDonald Shoup, author of the highly influential book called, The High Cost of Free Parking.

99% Invisible #09- 99% Private (Standard 4:30 Version)

From Roman Mars | Part of the 99% Invisible (Standard Length) series | 04:30

If a public space is owned by a corporation, just how "public" is it?

99invisible-logo-square-for_prx_small Privately Owned Public Open Spaces, or POPOS, are these little gardens, terraces, plazas, and seating areas that are private property, but are mandated for public use. City planners require developers to add these little “parks” to their buildings to make downtown more pleasant (or even just tolerable). Some are out in the open and used regularly by downtown office workers, and some are hidden away and don’t really serve the community all that well. They pop up in the most densely populated parts of the city, where large public parks are few and far between. Whereas the physical aspect of POPOS are pretty well established by the city planners, the social aspects of what constitutes a “public” space are harder to define. Blaine Merker, from the badass design activist group Rebar, showed superstar producer Stephanie Foo around a few of San Francisco’s POPOS to find out just how public these open spaces really are.

99% Invisible #10- 99% Sound and Feel (Standard 4:30 version)

From Roman Mars | Part of the 99% Invisible (Standard Length) series | 04:29

Even though he was deaf, Beethoven wrote some of the greatest works of music of all time. So when Chris Downey started losing his sight, he didn't let that stop him from his career--as an architect.

no audio file

99% Invisible #11- 99% Undesigned

From Roman Mars | Part of the 99% Invisible (Standard Length) series | 04:31

Almost everything in modern life is designed to waste energy. If you feel OK about this--well, that's also by design.

99invisible-logo-square-for_prx_small Almost everything in modern life is designed to waste energy. The biggest culprit is how we get to and from work. Our houses are too far from our job, so we have to drive a lot. All those cars on the road cause traffic jams that waste fuel. Then there are the traffic lights, toll booths, and other obstacles that waste the inertia you build up while driving. It’s all possible because the whole system evolved on a false premise that petroleum is cheap and plentiful and will be that way forever. The awesome Lisa Margonelli, author of Oil on The Brain and a fellow at the New America Foundation, talks us through the design of a world that completely disregards the perils of oil consumption and how new designs are meant to make us all more content with the mess we’ve made.

99% Invisible #12- 99% Guilt Free

From Roman Mars | Part of the 99% Invisible (Standard Length) series | 04:29

A new streetlamp offers more by giving less.

99invisible-logo-square-for_prx_small

“Sustainable Design is a design philosophy that seeks to maximize the quality of the built environment, while minimizing or eliminating the negative impact to the natural environment.” -Jason F. McLennan, The Philosophy of Sustainable Design

I like McLennan’s definition of sustainable design because it’s broken into two parts (1) minimizing negative impact, and (2) maximizing quality. Minimizing the negative is a given that I think everyone understands (and is absolutely critical, no doubt), but it’s the aspect of sustainable design that is also seeking to “maximize the quality of the built environment” that I find really inspiring. That is what intrigued me about Civil Twilight’sLunar-resonant Streetlights. This project won the 2007 Metropolis Next Generation Design Competition partly because explored the serious issue of massive energy consumption by excessive outdoor lighting by offering a poetic solution that really focused on maximizing quality. Civil Twilight’s streetlights sense and respond to ambient moonlight and allow people in urban areas to reconnect with the nighttime cycles that were lost long ago to light pollution.

Civil Twilight’s Anton Willis explains the Lunar-resonant project, the strange, purposefully wasteful history of the standard streetlight, and sustainability design that appeals to people’s “irrational aspirations as opposed to their rational, guilt-driven gut reactions.”

Two things:

1. The MIT Media Lab research about adaptive indoor lighting I mentioned in this episode is discussed here.

2. I learned about item #1 through GOOD, who I also owe a debt for introducing me to Civil Twilight/Anton Willis. I was lucky enough to attend the GOOD Design Bay Area event, hosted by Alissa Walker, that featured Civil Twilight and several other kick-ass Bay Area designers/problem solvers.

99% Invisible #13- Maps

From Roman Mars | Part of the 99% Invisible (Standard Length) series | 04:30

I’m sorry, but if you don’t love maps, I don’t think we can be friends anymore.

99invisible-logo-square-for_prx_small

I’m sorry, but if you don’t love maps, I don’t think we can be friends anymore. Maps are amazing. They are art and story. A representation of where we are and where we wish we could be. They’ve always had a power over me. 

Rebecca Solnit’s Infinite City, a new atlas of San Francisco maps, explores the poetry, beauty and arbitrary nature of maps to the fullest. The assembled cartographers, researchers, writers and artists have rendered twenty-two maps that tell strange and surprising stories about the Bay Area. Each point of fact and odd juxtaposition presents just one of the infinite possible visions of the city.

Ben Pease and Shizue Seigel were the main cartographers for Infinite City. They just released The Walker’s Map of San Francisco that I can’t wait to get my hands on.

Above is the “Death and Beauty” map I reference in the episode, and below is one of the more talked about maps in the atlas: Monarchs and Queens. This map pinpoints the queer public spaces in the city along with drawings of all the butterfly species that call San Francisco home (at least seasonally).

99% Invisible #15- Sounds of the Artificial World (Standard 4:30 Version)

From Roman Mars | Part of the 99% Invisible (Standard Length) series | 04:31

Without their beeps and chimes, all of your modern conveniences would be very hard to use.

99invisible-logo-square-for_prx_small Without all the beeps and chimes, without sonic feedback, all of your modern conveniences would be very hard to use. If a device and its sounds are designed correctly, it creates a special “theater of the mind” that users completely buy into. Electronic things are made to feel mechanical. It’s the feeling of movement, texture and articulation where none exists. We talk with Sound Designer Jim McKee of Earwax Productions about the art of designing organic sounds for inorganic things.

99% Invisible #14- The Periodic Table (Standard 4:30 Version)

From Roman Mars | Part of the 99% Invisible (Standard Length) series | 04:30

The Periodic Table knew what our universe was made out of even before we did.

99invisible-logo-square-for_prx_small

Everyone knows it when they see it. The classic “castle with turrets” periodic table is a beautiful and concise icon that contains a great deal of amazing information, if you only know how to read it. And even if you don’t know anything about the table, it’s still easy to admire and get lost in.

Author of The Disappearing SpoonSam Kean, talks us through the design of the table that hung in the front of your science class for years, but you probably never really understood.

Even though I only deal with the classic table (which I still like the best), Sam Kean points out that there are hundreds of variations that are fun to look at.

And if infographic success is measured by the number of parodies and spoofs, then the periodic table is king.

I asked Sam Kean which was his favorite table parody and he pointed me toward this Periodic Table of Swearing by Modern Toss. It’s particularly great because the swear words share properties and build off one another as you go down each column. That shows great commitment to both the original table and creative vulgarity.