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Peace Talks Radio: The Video Game Violence Debate (59:00 / 54:00)

From Good Radio Shows, Inc. | Part of the Peace Talks Radio: Hour Long Specials series | 00:53:53
Producers: Good Radio Shows, Inc. / Paul Ingles

 Credit:
As the notoriously violent video game Grand Theft Auto releases its latest version, Peace Talks Radio explores the debate over the effects of video game violence on levels of aggression and our notions about conflict resolution. Also a spotlight on a video game about nonviolent protest strategies.

Almost 3 out of 4 Americans consider it a worthy goal to do something to temper the violence in our media, yet violent movies, television and video games are extremely popular. Do violent games, like the recently updated Grand Theft Auto series, along with other violent entertainment, chip away at our sensitivities about violence and impact our notions about conflict resolution? This time on Peace Talks Radio, the video game violence debate. And it is a debate. While no one is FOR letting young kids play the most violent games, there ARE authors and academics who defend the presence of violence in the games rated for adults, and question the strength of the research studies that suggest that exposure to violent entertainment correlates with aggression and desensitization toward violence. On the other side, there are those who decry the violence, believe the negative effects research to be true and call for tighter restrictions on violent game sales and content. We hear both sides of the conversation on this program. Also we talk with the co-creator of a video game that is specifically about nonviolence. The game uses the experience of nonviolent movements throughout history to craft its scenarios. Guests: Bob McCannon, a media scholar, educator and media reform activist. He's co-founder and co-president of the Action Coalition for Media Education. Arizona State University Education Professor James Paul Gee, author of "Why Video Games Are Good for Your Soul." Dmitri Williams, Assistant Professor in the Annenberg School for Communication at the University of Southern California. Ivan Marovic, former Serbian student leader and consultant on the video game A Force More Powerful. Paul Ingles, Host. NOTE: For stations using the 54 Minute Version, use the bonus Part 3 labeled for the 54 Minute Version only. The last file before the promo. This program is also be available in a 29 minute version here at PRX (http://www.prx.org/pieces/25539) Hide full description

Almost 3 out of 4 Americans consider it a worthy goal to do something to temper the violence in our media, yet violent movies, television and video games are extremely popular. Do violent games, like the recently updated Grand Theft Auto series, along with other violent entertainment, chip away at our sensitivities about violence and impact our notions about conflict resolution? This time on Peace Talks Radio, the video game violence debate. And it is a debate. While no one is FOR letting young kids play the most violent games, there ARE authors and academics who defend the presence of violence in the games rated for adults, ...
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59 Minute Version (Replace Other Part 3 With This One)

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Review of Peace Talks Radio: The Video Game Violence Debate (59:00 / 54:00)

i was disappointed by this piece. it is exactly the type of shallow piece i expected to be produced by non gamers. sure the producer seemed to explore video games first hand a little by playing guitar hero, but thats like saying you've experienced all moving picture media after watching a cartoon.

the whole piece was tinged with the bias that violent video games are fundamentally bad. that violent video games are silly and at best a tolerable evil. imagine if one applied that to say film. its absurd. many violent video games are simply good stories and experiences. because you kill a hundred zombies in an hour doesn't mean you feel like killing someone in real life. self reports of so called "desensitization" are questionable at best. and frankly theres a disturbingly condescending attitude that assumes everyone else is unable to tell fantasy from reality and should be protected as such. the reality is youth violence is DOWN. and look at history. when was this golden age before the video game? world war 1? world war 2? vietnam? rwanda? the idea of video games as the boogey man just doesn't add up.

plus, at 50 dollars a pop its not like children can buy these like lolly pops. i've heard that man argue against video games before on other shows. he talks about them as if they were being handed out for free and shoved into children's book bags. an xbox or ps3 runs 300-400 dollars for the systems alone, let alone the games, meaning parental involvement is a given. he's just pushing anti video game hysteria.

as for the so called peace games or socially responsible games. i've heard these pushed on public radio once too often. they are SCAMS. they are made to sucker folks who don't know anything about video games into supporting them. its just a misguided idea. you might as well try to sell peace tick tack toe because thats exactly what they are doing. some things have no business being games. learning about world issues or history should be done through reading, it is the most efficient way. trying to play some peace political propaganda game is not going to help. games have simplistic models of the world, whether it be mario or halo just like sports because thats what is easy to make and is fun. complexity from simplicity and mastering a skill within simple rules. tennis is just balls going over a net within certain lines, but thats not to say maria sharapova is a simpleton that anyone could beat! you cannot model the complexities of social movements or peace processes within a game accurately enough to make a game out of it. at best you are making busy work with your own set of multiple choice questions/answer points which is just rather pointless. the only thing you'd learn from such a game is how to choose the correct answers the game makers want you to. but i guess the concept impresses non gamers and it gets them funding from well meaning but misguided people.

Broadcast History

Aired originally on KUNM, Albuquerque on April 25, 2008.

Timing and Cues

59 Minute Version

00:00:00 - 00:00:59 - Open Billboard
00:01:00 - 00:15:16 - Part 1 (includes :60 Music Break at End)
00:15:17 - 00:34:43 - Part 2 (includes :60 Music Break at End)
00:34:44 - 00:59:00 - Part 3

54 Minute Version

00:00:00 - 00:00:59 - Open Billboard
00:01:00 - 00:05:59 - Your Newscast
00:06:00 - 00:20:16 - Part 1 (includes :60 Music Break at End)
00:20:17 - 00:39:43 - Part 2 (includes :60 Music Break at End)
00:39:44 - 00:59:00 - Part 3