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A Disturbance in the Force

From: Aaron Henkin
Length: 00:16:00

An internet video game addict loses all bearing on the boundary between fantasy and reality. Read the full description.
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Piece Description

I met the narrator of this story at a friend's dinner party. When he started telling this story, everyone's jaws dropped to the floor. It's a tale about a guy who becomes addicted to the multi-player on-line video game "Star Wars Galaxies." Very quickly, the character gets to a point where he's spending every waking minute in the game, and 'real life' (which he refers to as R.L.) takes a back seat. Without giving away a climactic plot twist, I'll say that this story is about a group of people who become thoroughly incapable of distinguishing between fantasy and reality. This story aired originally during a local arts & culture special on Your Public Radio, WYPR, in Baltimore.

11 Comments Atom Feed

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Review of A Disturbance in the Force

In this internet age, how do the boundaries between real life and cyber-life lose their distinctions? This piece provides an engaging narrative of just such a boundary blurring, a social reality that the younger members of our culture may very well come to regard as the norm.

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Review of A Disturbance in the Force

This is a fun, quirky piece that will make a nice sidebar for discussions about virtual relationships or cyber-lifestyle. It isn't terribly appropos for in-depth discussions about the STAR WARS universe per se. The punchline at the end of the piece is a bit tangential and the pacing feels a smidge jagged. Those familiar with online romances will find the plot less surprising than cyber-newbies, but it is charming nonetheless. This might make a fun April Fool's Day segment.

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Review of A Disturbance in the Force

While it is natural to be alarmist about things that are foreign to us, I'd like to shed some light on what may have motivated our two protagonists to enter a virtual life. They temporarily abandoned what we'd like to think of as "real" life for one reason, job dissatisfaction, which is a form of identity loss. I would argue the distinction is not about what is real, but what is flesh life and not flesh life; ALL life lived is real.

When we define ourselves by what we do for money, we lose a self-concept very quickly. As a result, these two got lost in a world that allowed them some control over who and what they wanted to be. Eventually they emerged from a purely imagined existence into a goal-oriented existence. First, however, they had to play out the fantasy of what to do next before actually doing it. As the story's end reveals, we are capable of weaning ourselves off of the fantasy life, yet others become addicted to it as they don't really like who they are and fantasy allows a detachment from the self. Our protagonists learned a good lesson by engaging in a comparative study: What is “me”? and What is NOT “me”?

The comparative experiment, when done consciously, will tell us the right way and wrong way to conduct life, as well as who we are and who we are not. Just like religious fanaticism, drug addiction, workaholism or any other form of unilateral obsession in our life, we do not discover the power to live until we find the power to create who we are. That power to create must be in our own hands or we’ve given it over to someone or something else. This is what is frightening, not the entertainment of a game. All life lived as a game, with regard for the self and the other players, is a life without suffering.

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