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Subway of Mind

From: Judith Weber
Length: 07:26

promo for THE LABYRINTHINE SUBWAY GAME Read the full description.

Trainpeople_small THE LABYRINTHINE SUBWAY GAME is a locative audio experience, which takes place underground in the subway environment. Using this transitional space as playground, the commuter is invited to record a personal story by calling the CKUT radio hotline and leaving a message. Later those messages can be retrieved and downloaded from www.subwaygame.blogspot.com and taken with you on the train for the next ride. The acoustic experience of different identities permits the commuters to encounter one another and to learn from each other as strangers, while remaining the mysterious binary of anonymity and intimacy. The subway game allows you to get into each other's mind, fosters a dialogue amongst each other, and proposes a space for free speech and public debate. It explores an architectural cyberspace, which offers a setting of infinite possible experiences and responses.

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Piece Description

THE LABYRINTHINE SUBWAY GAME is a locative audio experience, which takes place underground in the subway environment. Using this transitional space as playground, the commuter is invited to record a personal story by calling the CKUT radio hotline and leaving a message. Later those messages can be retrieved and downloaded from www.subwaygame.blogspot.com and taken with you on the train for the next ride. The acoustic experience of different identities permits the commuters to encounter one another and to learn from each other as strangers, while remaining the mysterious binary of anonymity and intimacy. The subway game allows you to get into each other's mind, fosters a dialogue amongst each other, and proposes a space for free speech and public debate. It explores an architectural cyberspace, which offers a setting of infinite possible experiences and responses.

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Wim Wenders, make way for Judith Weber

The subway becomes the contemporary Tower of Babel in this amazing sound montage resonant of Wim Wenders' Wings of Desire, but at the same time far more diverse and yet ultimately highly focused and message-laden. Ms. Weber's amazing ear and audio editing and mixing ability bring a montage of international voices from people's descriptions of their feelings about riding the subway to an ultimate and moving conclusion as "intimate strangers" mix in a chaos theory mode to in the end finding themselves in the anonymity of the sea of humanity.

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Review of Subway of Mind

Human voices -- some in English, reflecting on the experience of riding the subway, others in a variety of other languages, layered over one another. Compelling sounds in vivid stereo, some identifiable (the flapping of a bird's wings), others ambiguous (the oars of a rowboat?). Droning music.

Radio listeners trained by the linear, informative fare that dominates public radio in the U.S. will struggle with this piece, lose patience, roll their eyes, punch the dial -- or, just maybe, will sit back and take the ride on a different sort of audio experience. And, almost certainly, will pay a different kind of attention on that next subway ride--or bus ride, or commute, or walk through the airport or even the mall. A nicely crafted piece of audio art.

Broadcast History

CKUT 90.3 FM Montreal 08/09/06 and 08/30/06

Musical Works

Title Artist Album Label Year Length
Im Glueck NEU! 1. Astralwerks 2001 06:53

Related Website

http://www.subwaygame.blogspot.com